Friday, September 28, 2012

DFM - Project Proposal: N O S T A L G I A


/nästaljǝ - noun:
1. A sentimental longing for the past, typically for a period or place with happy personal associations.
2. The evocation of these feelings or tendencies. 


The point of this essential reconnection is to take the viewer back to the places where they've felt most at home. There is a certain feeling that we've all experienced, a certain attachment that we've all developed and a certain place that we return to when we want to remember some of the most significant emotional happenings in our lives. 

For some of us, this is a place.
For some of us, this is a person.
For some of us, this is a pet.
For some of us, this is a character.
For some of us, this is a television show.
For some of us, this is a video game.
For some of us, this is a musician.

But for all of us, it is in the past.
It is the something that we run away and return to, revisit or remember.

It is an important part of life, and it is meant to reoccur. 

This project will showcase many examples of this feeling, and should conjure up the viewers' own connection to the past.

The viewer should leave remembering something that has done this for their life.

And they should leave never forgetting what these things can do in the future.

Revisit, reconnect and repair.



In order to make this emotional connection apparent, I wanted to juxtapose photography (this is a must. One of them must be a photo to create some sense of reality) and any other non-time based medium. This could be illustration, digital illustration, 3-D modeling, paint, graphite, photography, etc. This will be decided based upon who ends up being picked to create these pieces.

The important part is that the two come together seamlessly regardless of how abstract the addition to the photograph is. This is where the editors come in. They will edit the two different pieces together to create this overall connection and maintain its effect through the visual.

The most important part is that these photos will be monumental. It is very important to the concept because it is the intention of the project to immerse and absorb the audience in each of these pieces. If the photos are not incredibly large in physical size, it would not have as great of an effect.

Finally, I'd like the final images to be black and white. I find that it has a more profound effect on the audience than colored images.



Look here to figure out how this project will come together. There will be a section for photographers (under direction of a head photographer), a section for the other pieces of artwork (under direction of a head artist) and a section for the editors that will bring the images together.

Organization Chart
(I have listed the different medium artists as illustrators in the chart for convenience purposes.)

I would specifically like to be the art director of this project, and would really like to see the following people on my team in each respected category:

Colin Wendt as The Director, Director of Photography, Director of Illustration or a Photographer.
Chelsea Tanksley as The Director of Photography or a Photographer.
Jinny Hinkle as The Director of Illustration or an Illustrator.
William Oglesby as a 3-D modeler.
Anthony George as an Illustrator (Digital Painting). 
Beth Wollman as an Illustrator.
Callie Braceras as an Illustrator (Digital Painting).
Chay Ruby as an Illustrator or Painter.

If I've mentioned your name above, it's because I have seen the work that you produce and respect that you'll produce something capable of making this project come to life.

It's also a good idea to keep in mind that I've mentioned you for that specific job, but that doesn't mean that you can't propose to do something in a different medium or have a different job on the team all together. 


Here is a Gantt Chart to help visualize what will be happening, and when.

Gantt Chart

Wednesday, September 26, 2012

Animation I - Assignment 2: Metamorphosis

I've finally finished my second assignment for Animation I! This assignment was to morph one object into the next object back into the first. I had a really fun doing it, but I'm sort of disappointed with my in betweens. I do feel like my ability to animate more fluidly grew with this project, though! That's a plus. 

You can view the video here.

Tuesday, September 25, 2012

DFM - Project Hiroshi Hayakawa: Final

It's finally finished! This ended up turning out ok for me. For as much time as I spent on it I wish it would look more complete, but I was having a hard time bringing things together at the end. I finished rendering each of the figures and added some stronger highlights, then went back in and tried to 'air brush' a more saturated feeling to the over-all piece with some of the brighter colors from my palette. I zoomed in to render some of the patterns in the clothing and fur and tried to bring in some of the background color to the figures to give a unified look.

All in all, I'm not too unhappy with the piece. In the end, it was more for experimentation for me as a digital painter than anything else. I learned a lot about the process and feel like I essentially got over what was baffling in the beginning. Hopefully this'll prompt me to practice more!

Sunday, September 23, 2012

DFM - Project Hiroshi Hayakawa: Painting Update

I've been really busy this past week, but I've definitely made some progress on this current project. The process hasn't changed much - I've just been zooming in and painting the separate figures but kept in mind the color scheme so that they'll feel unified when the piece is finish. I have a long way to go, but I've laid down a significant foundation for a finished piece. 

Here's what I have:

Thursday, September 20, 2012

DFM - Project Hiroshi Hayakawa Progress - First Shadings

So this post is just about a little bit of progress toward the final piece. I've basically done nothing but lay down some tones slightly darker and less saturated than the flats, then mixed in some purple depending on the color scheme that I'm going for with each character out of the restricted palette.

Here's what I have:

Next, I zoomed in and tried to paint in a more detailed fashion. I even out the tones and softened the skin a bit, and I have to finish the clothes and work on the clothing/background.

This is what I have:

Monday, September 17, 2012

DFM - Project Hiroshi Hayakawa: Progress

I've made a couple of changes to the piece of work and have started to lay down the values. I wrestled with it for about two hours before I finally figured out how I wanted to paint it. Hopefully I won't have too much trouble with it, but I feel like it's going to take a lot of work to finish before next Tuesday.

Sunday, September 16, 2012

Animation I - Assignment 1: Anticipation

This is my very first animation! (After the bouncing ball). It's inspired by Daisuke Ishiwatari and his amazing work done in Guilty Gear and Blaz Blue. I spent quite a while on it because I wanted the secondary actions to compliment the overall figure. I know it isn't the cleanest, but I'm happy that I got the practice.

Saturday, September 15, 2012

DFM - Project Hiroshi Hayakawa: Final Palette and Flats

I decided on a final palette for my project. I wanted it to be a muted version of the blues and oranges with a warm filter so that it looks like it is during sunset. 

Here are the flat colors laid down. I've also changed the sketch color so that I could incorporate it into the palette. 

Sunday, September 9, 2012

DFM - Project Hiroshi Hayakawa: Sketch Process

I've began to study my reference and sketch - it's coming along a lot quicker than I thought it would. I'm finding that it's a little difficult to fit so many different details of the outfit into the composition, but I think it'll look ok once the final sketch is done. I decided to post a progress photo in the middle of mapping out the figures so that some of my process could be made apparent. I first sketch out the 'skeleton' of the figure, then continue to fill in with the 'muscle'. After I have a satisfying figure, I begin to sketch out the clothing and some facial features. Here's what I have so far.

Saturday, September 8, 2012

DFM - Project Hiroshi Hayakawa - Reference Photo

I had my good friend Chelsea take some photos of me that I could use for reference for the final illustration. I decided upon a vertical format after I tried to collage the figures into a horizontal format and the composition sort of came out too balanced and crowded. I realized that I had made a mistake and needed to flip one of the figures (to the left) horizontally so that the composition would work - it ended up messing up my light source. I'm confident that I can use the other figures as reference to map out where the light would hit the figure to the left. This is the image I came up with:

The sketch is coming up soon!

Friday, September 7, 2012

DFM - Project Hiroshi Hayakawa Update

I've started to look for color palettes that I can use on this final illustration. I wanted to be inspired from the fashion lines for the actual clothing, and inspired from the artists for the final illustration.

I came up with these palettes using the Color Scheme Designer. For the clothing, I wanted a palette that was dominated by blues because I felt it would speak to the characters' 'icy' aesthetic. I am trying to decide if I want my palette to be simple or complex.

I am leaning toward the second just because of the range of color that is available. 

For the actual illustration I wanted to keep the clothing palette, but make it seem as though it had been affected by a warmer palette with a green accent so that it created more tension between the characters (since it is supposed to be a fighting game illustration, after all).

The next post will be reference photos and a the sketch for the final illustration.

Monday, September 3, 2012

Design for Media Concept Sketches: Women

Here are the other sketches for the previously mentioned project. I'm excited to sketch out the actual poster.

I've also decided to include pieces that have inspired me for the final illustration. 

Character Illustrations for Street Fighter IV: Alex and Elena
Game Developer and Publisher: Capcom
Artist: Daigo Ikeno

Character Illustrations for Soul Calibur IV: Setsuka and Voldo
Game Developer: Project Soul
Game Publisher: Namco Bandai, Ubisoft
Lead Artist: Takuji Kawano

Sunday, September 2, 2012

Design for Media Concept Sketches: Men

I decided that I wanted to divy up the outfit type, so I decided to start out with a more masculine base body to start off with. I think that in the final design I'd like the characters to be more androgynous. I'm keeping in mind that these are just flat designs so that the clothing is more noticeable, but in the final drawing the figures will be much more dynamic. Anyhow, here's the first sketch.